I've extracted the interfaces, enumerations and exceptions out into an "api" package and changed the system model loader to load all of the main classes dynamically based on a configuration file. The aim is to enable different implementations of key components if or where necessary. For example this would enable different rendering engines/technologies to be used to handle the display or special cases for components that need tweaking for particular applications.
I've also added a rudimentary console so that the machine can be controlled from the command line interactively. This will be fleshed out as I progress. The graphical debugger is still there although not accessible at the moment, so eventually a user can choose between command line operation or a graphical front end (or a bit of both).
My main focus next will be trying to get something displayed. This must be the second or third time I've said that, but I found the refactoring had to come first to make way for modular display code.
I'd also like to create a sub project for the disassembler. The original release in the code Google Code Site is well out of date now and was based on the state of the emulator project at the time. So I have no way of building this separately, and I'd like to update it at some point.